Tactical Operations Briefing: Advanced Tactics
Attacking Imperial Star Destroyers
By Captain Tony "Kid" Marco, Rogue 6
Inside the Calamari Cruiser Liberty, pilots were filling
the ship's main lecture hall. Today's topic was one that affected
the Alliance as a whole, so many pilots were attending that many
found themselves taking a place against the wall in the back of
the room. There was a slight murmur as pilots talked amongst themselves,
this fell silent as a young lieutenant entered the room and stood
behind the podium, which everyone was facing.
The man's uniform identified him as a pilot of the famed Rogue
Squadron. His eyes flickered around the room as he studied the audience,
and then began to speak.
"Welcome, I am Lieutenant Tony 'Kid' Marco, also known as Rogue
Six. Today I will teach you some of the best known methods of destroying
the Empire's newest model of the Imperial Star Destroyer."
Kid hit a button on the podium, which triggered the holo projector
to his right to display a strategic layout of an original Imperial
Star Destroyer and that of an upgraded version.
"I'm sure that we are all aware that the Empire's recent upgrades
to their capital ships have resulted in a great amount of Alliance
fighter pilot casualties. The most dramatic change between the two
models shown here is the increase in the shield radius of the newer
model, which has now been extended to protect the twin shield generators
on top of the destroyer's bridge." As he said this, the two displays
shifted to a side view of the monstrous destroyers, and were covered
by a translucent yellow color, which mapped their amount of shield
coverage. "This has eliminated the most common and successful tactic
that was used by our strike forces. This was to destroy the shield
generators with three torpedoes each, thus taking down the ships
shields leaving it open to a direct attack from warheads, lasers,
and ion cannons."
Then the displays shifted to a forward view and highlighted the
tip of the upgraded versions arrow shaped hull with red. "Another
improvement over the old model, is the addition of a forward mounted
warhead launcher. This provides the ship with a defense against
incoming warheads and snub fighters. It can automatically lock on
to any ship that has it targeted, and proves to be quite lethal
when there are advanced concussion missiles loaded."
The display of the older model dimmed, then was retracted as the
newer models display became larger. "Although we haven't had much
time to perfect our methods of attacking the improved Star Destroyers,
we have analyzed many reconnaissance reports and have drawn up a
few useful ways to approach this new threat.
"Our strike fighters, especially Y-Wings, have had a hard time
maintaining a red lock on these ships. The reason for this is the
overwhelming amount of fighter escorts and the use of the Star Destroyers
warhead launcher on incoming fighters. The solution to this is to
launch your warheads from greater distances, this requires the use
of the tactic of dumbfiring warheads. The size of the Star Destroyer
makes it an easy target from distances as high as fifteen kilometers.
You may want to be sure that the speed of the warhead is fast enough
to hit the destroyer before it detonates.
"The dumbfire tactic also proves useful when you are protecting
a mission critical craft. This will allow you to get your warheads
off before the Imp. pilots, who seem to have a stricter adherence
to the policy of getting a red lock on a ship before firing. After
firing, at least one or two fighters, if your critical craft has
no escort, should stay and take care of the incoming Imperial fighters.
"A third instance wherein to use the dumbfire tactic is when the
number of fighters lost impacts the mission outcome. In these circumstances
you should dumbfire your warheads, then protect any craft still
firing, after all craft in a flightgroup have fired hyperspace home,
if there are ships waiting to replace you."
The holo of the ISD once again turned to a distant front view,
as an X-Wing appeared at a distance of five kilometers from the
STD's warhead launcher.
"After all the warheads have been launched, the next step is to
attack the destroyer with lasers. The worst thing to do in this
situation is flying straight at the Star Destroyer, you want to
take a more tactical approach.
"The safest and most time consuming method, is to attack the destroyer
while in a barrel roll, firing when the STD is directly in front
of you. When you want to head away from the destroyer, pull up and
continue rolling away until your HUD indicates that the destroyer
is no longer firing at you. If performed correctly this maneuver
can get you in and out of the Star Destroyer's range without taking
any hits. As I said before, when incorporating this tactic, be aware
that with only one or two fighters attacking the destroyer it will
take a long time to wear down it's shields."
As Kid explained this the X-Wing closed on the Star Destroyer.
Once it was within two kilometers, the fighter pulled up and headed
toward the destroyer's starboard side. The X-Wing began a barrel
roll that took it within the turbolaser's range. The fighter got
five quad shots off before pulling up and heading out in a roll
that took it past the STD's port side. The readout of the Star Destroyer
showed that the X-Wing's attack had only taken the shields down
3%.
"A less desirable, but much faster, way to attack an ISD with lasers
is to hug it's hull while pummeling it with laser fire. You must
be extremely cautious when doing so, as that one slip could send
you into the destroyer's hull. You must also be weary of the laser
fire that will be undoubtedly be eating away at your shields. When
your shields become too low, pull out and recharge them for another
pass."
Once again the X-Wing in the holo dove into the green flak of the
Star Destroyer. This time when it was close to the hull the ship
pulled up and began jinking along the destroyer's superstructure,
while doing so the fighter sent scarlet bolts into cap ship two
at a time. After getting hit a few times, the X-Wing pulled out
of turbolaser's range and began to recharge it's shields.
"Once the Star Destroyer's shields fail, you can do one of three
things, either disable it using a Y-Wing's ion cannons, continue
attacking the hull with lasers, or you could destroy the ships warhead
launcher and go inside."
The holo reshaped itself to show the X-Wing 2.5 klicks off of the
Star Destroyers tip. The status of the STD was now "0% Shields".
The X-Wing began to close as Kid explained the scenario.
"Now that the STD's shields are down, the X-Wing will make a few
laser runs at the warhead launcher. The launcher should not take
more than two or three quad shots to destroy so you will not be
exposed to as much turbolaser fire as you were while taking the
shields down." The X-Wing came within 1.5 klicks of the warhead
launcher and began firing fire-linked shots. After two shots had
made a direct hit the warhead burst into a small explosion. The
X-Wing immediately pulled out of laser range and lined up with the
newly created gap in the STD's hull.
"The gap in the hull allows a single fighter to fly into some of
the destroyer's internal ducts, where it is protected from the external
turrets and can destroy the ship from within." The fighter quickly
flew through the hole in the hull and began firing shot after shot
into the destroyers innards. The readout showed the destroyer's
hull integrity weaken as the holo faded.
The pilot turned away from the holo to face the crowd once more.
"This tactic may be shortly eliminated if the Empire decides to
reinforce the destroyer's hull behind the warhead launcher. Which
forces us to rely on the tactics already used to take down the ship's
shields."
"Good luck to you all and may the Force be with you."