Tactical Operations Briefing: Rebel
Single Player Exercise: Disabling Training
Skill level: Hard
Duty Roster: Y-Wing Gold
Craft: Y-Wing
#Craft: 1
#Waves: 1
Armament: Space Bombs(4)
Countermeasure: None
Immediately at the start of the mission, order Gold Two to wait.
Fire one shot at CRV Burke, this will cause Z-95 Red (1 craft, 3
waves) to be launched. Then call for reinforcements. These will
consist of four Y-wings and ATR Phoenix, your reload craft. Assign
the Phoenix to F5, Gold Three to F6, and Gold Two to F7 for future
reference. Also Order Gold Three to wait. (Golds Four, Five, and
Six will stay in formation with Three unless within four km of ESC
Eclipse 1, letting you give out one order instead of orders for
individual craft.)
Lock and fire four space bombs at Eclipse 1, then call ATR Phoenix
for a reload. Move toward the Phoenix to avoid her getting too close
to the combat area. Once reloaded, bomb ESC Eclipse 2. Reload again.
Order Gold Three to continue mission. When Gold Three is about
1 km behind you, facing ESC Eclipse 1, accelerate to full speed.
Identify both carriers, starting with Eclipse 1. As soon as you
have identification of the second ESC, evade vertically. By now,
Gold group should have already disabled Eclipse 1 and should be
attacking Eclipse 2. Be on the lookout for the arrival of CRV groups
Sharky (2 CRV?s, 10 seconds after Eclipse 1 is disabled) with GUN
Mu (3 craft) and Spear (2 CRV?s, 5 seconds after Sharky arrives)
with GUN Tau (3 craft).
Making certain that ESC Eclipse 2 has been disabled, hit [E] bringing
up Mu 1, and then [shift+a] to order Gold to attack. Hit F7 and
order Gold Two to wait, he is acting as a decoy for Tau at this
point. Fire one space bomb at each CRV as fast as you can get a
lock and a decent firing angle. Now you must take on GUN Mu. Your
best bet is setting ELS to 100/100, speed 1/3rd, and use of the
laser/ion toggle trick. Use Gold as best you can to help with all
fighters.
Once Mu is dead or disabled, order Gold to attack Tau while you
attack GUN group Sigma, (2 craft) which hypered in once 50% of the
CRV's was destroyed. They will be torpedoing CRV Burke, so get them
as soon as you can. Shift your attention to Tau at this point, by
now they will have destroyed Gold Two and will be moving towards
you. Continue using Gold to assist as needed. Two more Gunboats
from Sigma will arrive, this time targeting you, and armed with
missiles. Hopefully you will have disposed of Tau by this time and
can order Gold to attack this new threat.
About a minute after all four Imp Corvettes have been destroyed,
FRG Vagabond will arrive. Fifteen seconds later, T/I Alpha (2 craft)
will launch, targeting you, disable them. Return to attacking Gunboats,
which after the two Sigma armed with missiles, will be once again
armed with torpedoes and hunting the CRV Burke. As long as the Burke
survives, they will be sitting ducks, destroy them as fast as possible.
Once all Gunboats are destroyed, take the time to reload. Order
Gold (and Red, if any survived) to wait, or they will destroy Alpha
before you are ready. Once reloaded, target the Vagabond and fire
all space bombs once you have a lock. Reload. At this point, you
can either destroy the Vagabond, (which will take five more space
bombs) or you can destroy Alpha, causing T/B Beta (3 craft, 1 wave)
to launch targeting you. Destruction of Beta causes T/B Delta (3
craft, 1 wave) to launch, destruction of Delta causes T/B Gamma
(3 craft, 1 wave) to be launched. The Vagabond will run for hyperspace
once Gamma is destroyed, so destroy her as fast as you can. With
space bombs and reloads available, this should be no problem at
all.
By now the mission goals should have long been completed, you
can stick around or go home depending. If the second ESC has not
been captured or made it to hyperspace wait for bonus points, otherwise
feel free to leave.
Author: Vince Rambo (Stryker - Rogue One)
Strategy: Vince Rambo