Tactical Operations Briefing: Rebel
            Single Player Exercise: Disabling Training
            Skill level: Hard
Duty Roster: Y-Wing Gold
Craft: Y-Wing
#Craft: 1
#Waves: 1
Armament: Space Bombs(4)
Countermeasure: None
             Immediately at the start of the mission, order Gold Two to wait. 
              Fire one shot at CRV Burke, this will cause Z-95 Red (1 craft, 3 
              waves) to be launched. Then call for reinforcements. These will 
              consist of four Y-wings and ATR Phoenix, your reload craft. Assign 
              the Phoenix to F5, Gold Three to F6, and Gold Two to F7 for future 
              reference. Also Order Gold Three to wait. (Golds Four, Five, and 
              Six will stay in formation with Three unless within four km of ESC 
              Eclipse 1, letting you give out one order instead of orders for 
              individual craft.) 
             Lock and fire four space bombs at Eclipse 1, then call ATR Phoenix 
              for a reload. Move toward the Phoenix to avoid her getting too close 
              to the combat area. Once reloaded, bomb ESC Eclipse 2. Reload again. 
            
             Order Gold Three to continue mission. When Gold Three is about 
              1 km behind you, facing ESC Eclipse 1, accelerate to full speed. 
              Identify both carriers, starting with Eclipse 1. As soon as you 
              have identification of the second ESC, evade vertically. By now, 
              Gold group should have already disabled Eclipse 1 and should be 
              attacking Eclipse 2. Be on the lookout for the arrival of CRV groups 
              Sharky (2 CRV?s, 10 seconds after Eclipse 1 is disabled) with GUN 
              Mu (3 craft) and Spear (2 CRV?s, 5 seconds after Sharky arrives) 
              with GUN Tau (3 craft). 
             Making certain that ESC Eclipse 2 has been disabled, hit [E] bringing 
              up Mu 1, and then [shift+a] to order Gold to attack. Hit F7 and 
              order Gold Two to wait, he is acting as a decoy for Tau at this 
              point. Fire one space bomb at each CRV as fast as you can get a 
              lock and a decent firing angle. Now you must take on GUN Mu. Your 
              best bet is setting ELS to 100/100, speed 1/3rd, and use of the 
              laser/ion toggle trick. Use Gold as best you can to help with all 
              fighters. 
             Once Mu is dead or disabled, order Gold to attack Tau while you 
              attack GUN group Sigma, (2 craft) which hypered in once 50% of the 
              CRV's was destroyed. They will be torpedoing CRV Burke, so get them 
              as soon as you can. Shift your attention to Tau at this point, by 
              now they will have destroyed Gold Two and will be moving towards 
              you. Continue using Gold to assist as needed. Two more Gunboats 
              from Sigma will arrive, this time targeting you, and armed with 
              missiles. Hopefully you will have disposed of Tau by this time and 
              can order Gold to attack this new threat. 
             About a minute after all four Imp Corvettes have been destroyed, 
              FRG Vagabond will arrive. Fifteen seconds later, T/I Alpha (2 craft) 
              will launch, targeting you, disable them. Return to attacking Gunboats, 
              which after the two Sigma armed with missiles, will be once again 
              armed with torpedoes and hunting the CRV Burke. As long as the Burke 
              survives, they will be sitting ducks, destroy them as fast as possible. 
            
             Once all Gunboats are destroyed, take the time to reload. Order 
              Gold (and Red, if any survived) to wait, or they will destroy Alpha 
              before you are ready. Once reloaded, target the Vagabond and fire 
              all space bombs once you have a lock. Reload. At this point, you 
              can either destroy the Vagabond, (which will take five more space 
              bombs) or you can destroy Alpha, causing T/B Beta (3 craft, 1 wave) 
              to launch targeting you. Destruction of Beta causes T/B Delta (3 
              craft, 1 wave) to launch, destruction of Delta causes T/B Gamma 
              (3 craft, 1 wave) to be launched. The Vagabond will run for hyperspace 
              once Gamma is destroyed, so destroy her as fast as you can. With 
              space bombs and reloads available, this should be no problem at 
              all. 
             By now the mission goals should have long been completed, you 
              can stick around or go home depending. If the second ESC has not 
              been captured or made it to hyperspace wait for bonus points, otherwise 
              feel free to leave. 
            Author: Vince Rambo (Stryker - Rogue One)
Strategy:  Vince Rambo