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XvT Starfighter Warhead Loadout

Starfighter Missles
(damage)
Torpedos
(damage)
Heavy Rockets
(damage)
Space Bombs
(damage)
Mag Pulse
(no damage)**
Z-95 M 6(18,000) T 4(40,000) 4(140,000) 2(130,000) 6
AM 6(36,000) AT 4(60,000)      
X-W M 8(24,000) T 6(60,000) 4(140,000) 2(130,000) 8
AM 8(48,000) AT 6(90,000)      
Y-W M 12(36,000) T 10(100,000) 6(210,000) 4(260,000) 12
AM 12(72,000) AT 10(150,000)      
A-W M 12(36,000) T 10(100,000) 6(210,000) 4(260,000) 12
AM 12(72,000) AT 10(150,000)      
B-W M 16(48,000) T 12(120,000) 8(280,000) 4(260,000) 16
AM 16(96,000) AT 12(180,000)      
T/F M 4(12,000) T 4(40,000) 2(70,000) 2(130,000) 4
AM 4(24,000) AT 4(60,000)
     
T/I M 6(18,000) T 4(40,000) 4(140,000) 2(130,000) 6
AM 6(36,000) AT 4(60,000)      
T/B M 8(24,000) T 6(60,000) 4(140,000) 2(130,000) 8
AM 8(48,000) AT 6(90,000)      
T/A M 8(24,000) T 6(60,000) 4(140,000) 2(130,000) 8
AM 8(48,000) AT 6(90,000)      
GUN M 16(48,000) T 12(120,000) 8(280,000) 4(260,000) 16
AM 16(96,000) AT 12(180,000)      

*Charts based on standard ship loadout. Damaged based on: Missles(3000), Advanced Missles(6000), Torpedo(10,000) Advanced Torpedo(15,000), Heavy Rocket(35,000) SpaceBombs(65,000)

**Although magpulse warheads do no damage to a target. They disable a ship's weapon systems. Approximate downtime is 30 seconds for capitol ships and 20 seconds for fighters per each magpulse.