Tactical Operations Briefing: Rebel
            BoP Operation 7, Capture Interdictor Cruiser Compellor
            Skill Level: Hard
Duty Roster: Slot 6, B-Wing Green
Craft: B-Wing
#Craft: 1
#Waves: 3
Armament: Proton Torpedoes (12)
Countermeasure: Chaff
            At the beginning of the mission observe the location of all imperial 
              craft: the Interdictor Cruiser 'Compellor' is waiting within the 
              Repair Yard KDY-77's repair claw; there are eight gun platforms 
              protecting the unarmed repair yard; and Avenger squadron is waiting 
              to be launched in the repair yard's monstrous hanger bay. Your primary 
              concern will be eliminating Avenger group immediately, so take your 
              B-Wing to top speed (ELS: 0/0) and head toward the repair yard. 
              On your way, order all fighters from flight group Rogue to wait 
              for further orders ([SHIFT+W] while craft is targeted). 
            Once you are in range of the TIE advanced switch to proton torpedoes 
              and set them to single fire. Target either T/A Avenger One or T/A 
              Avenger Two, and position yourself outside the hanger bay where 
              the 'Compellor' is waiting (destroy the fighters with one torpedo 
              each). Ignore any incoming fire as you target and destroy both of 
              the TIE advanced fighters. The B-Wing has considerable shield strength 
              and can take a large number of laser blasts. When two new TIE interceptors 
              from Alpha group enter the battle quickly disable them. A two ship 
              group, TI Beta, will enter a few seconds after flight group Alpha. 
              They should be disabled as well. When this is accomplished proceed 
              to either the left or right hanger bay of the repair yard, stay 
              far enough outside as to keep your weapon system from being jammed. 
              Then continue to target and destroy fighters from Avenger squadron. 
              While destroying the TIE advanced within the hanger you must remember 
              two things: make sure that you have a direct line of sight to your 
              target, so that your torpedo will not be wasted on the repair yard, 
              and do not fire your torpedo until you are sure that it will not 
              hit the exploding wreckage of another TIE that you have already 
              destroyed. 
            While you are destroying Avenger group a few things are going to 
              happen. The gun platforms protecting the repair yard should be destroyed 
              by your wingmen. The INT 'Compellor' should then start flying out 
              of the repair claw, and two Assault Gunboats from flight group Tau 
              should enter the area and begin to attack your wingmen (if Tau happens 
              to attack you, break off your assault on the T/As and disable the 
              gunboats). Once you have finished off all of the Advanced TIE fighters 
              you will want to disable the 'Compellor.' 
            When the 'Compellor' is disabled you will want to make sure that 
              the rest of Green squadron is occupied, to ensure that they wont 
              be destroying disabled imperial fighters. Once the 'Compellor' has 
              been ID'd and disabled the attack transport 'Lomcevak' will emerge 
              from hyperspace, assign it to a memory location. For the time being 
              just attack the undefended repair yard as the 'Lomcevak' docks with 
              the INT. 
            The next threat to your mission will come from the Victory Star 
              Destroyer 'Inexorable,' the Strike Cruiser 'Ironhand,' and their 
              fighters. You need to go after TIE interceptor Delta first. Delta 
              is a ship group of three fighters that launches from the 'Inexoarable.' 
              You will need to disable Delta. Then hype out for a jump on the 
              other six TIE interceptors that have launched from the strike cruiser, 
              T/I flight groups Eta and Iota. The other imperial fighters will 
              be attacking the X-Wings from Rogue squadron, if and when an X-Wing 
              is destroyed you must order its replacement to wait as well, or 
              they will destroy previously disabled craft. However, the interceptors 
              should be content with attacking the X-Wings while you disable them. 
            
            The capture of the 'Compellor' will trigger the launch of three 
              transports from flight group Sigma. The new transports will be targeting 
              the 'Compellor' with heavy rockets, so you must take care of them 
              as quickly as possible. The first wave of FG Sigma may have to be 
              destroyed (two torpedoes per TRN), while the second group should 
              be disabled. Remember to intercept all warheads headed for the newly 
              captured interdictor. 
            When the 'Compellor' has reached hyperspace you may either quit 
              the mission or continue to fly for more points. If you choose the 
              latter order your wingmen to attack the repair yard, you should 
              attack it as well. When the repair yard is destroyed order all of 
              your wingmen to wait in order to keep them out of trouble. You should 
              not move to attack the VSD 'Inexorable.' Order fighters home if 
              they come under fire from the victory-class destroyer, and remember 
              to order their replacement to wait. When the 'Inexorable's shields 
              go down it will make a run for hyperspace. You must disable the 
              VSD quickly in order to get the kill. After the victory star destroyer 
              is destroyed, or makes it into hyperspace, proceed to attack the 
              'Ironhand.' Like the 'Inexorable,' the 'Ironhand' will try to escape 
              when it loses shield power. 
            When all of the imperial capitol ships are destroyed you should 
              polish off their respective daughter craft. The last craft to destroy 
              will be flight group Tau. You may wish to keep your wingmen around 
              as distractions for the gunboats as you destroy them, if not you 
              will need to kill all of the remaining fighters yourself. 
            If you receive full kills for all imperial capitol ships and the 
              repair yard, along with destroying all other imperial craft, you 
              should have a score of about 140,000 points. 
            Author: Tony Marco (Kid - Rogue 6)
Strategy: Tony Marco