Tactical Operations Briefing: Rebel
            BoP, Multi-Player Combat Engagement: Imperial STRKC Ull vs. Alliance 
              DREAD Karei
            Skill level: Hard
Duty Roster: Slot 1&2, X-Wing Rogue
Craft: B-wing or A-wing
#Craft: 1
#Waves: 3
Armament: Advanced Missiles (AM) (16) 
Countermeasure: Flares
            The immediate goal is the elimination of all T/As as quickly as 
              possible. Decide beforehand which pilot will concentrate on Avenger 
              and which will take care of Talon. Extra pilots should be split 
              as well. As Talon fires torpedoes at the Karei, and then returns 
              to the Ull, it is critical that the pilot responsible for their 
              destruction get in range as fast as possible, ignoring Avenger other 
              than to fire flares as needed. Set laser and shield recharge to 
              0 until closer. It will take 2 AM's to take out a T/A in one pass. 
              As soon as Talons 1 and 2 are both destroyed, look for Talons 3 
              and 4. Repeat this tactic for Talons 5 and 6. You will most likely 
              be right on top of the Imps launch corridor, use a flare whenever 
              Avenger gets to be annoying.
            The second pilot must be prepared to defend the first pilot by 
              destroying Avenger as fast as possible. Use "r" to find Avenger 
              at then beginning of the mission, thereafter use F3 and F4 to cycle 
              thorough the Imperial ships. Concentrate on Avenger until all are 
              destroyed. Avenger and Talon have 6 ships each, as soon as one pilot 
              destroys his entire assigned group, move to assist the other pilot 
              with any remaining T/As.
            When all T/As have been destroyed, immediately move to the blind 
              spot under the Ull. Use any remaining Advanced Missiles on the STRK. 
              If you are flying a B-wings, use the toggle trick to bring the shields 
              down quicker. At some point, 2 GUN's from Rho will arrive on the 
              far side of the Karei. One pilot (with at least one wave remaining) 
              should maneuver to where he can hyper, and with the new ship immediately 
              attack GUN group Rho, while the other pilot continues working on 
              the Ull until it is either destroyed, or if in a B-wing, disabled. 
              As soon as the Ull has been dealt with hyper out if you have a wave 
              remaining, otherwise immediately move to assist in the destruction 
              of Rho. Rho consists of 3 waves of 2, followed by 3 waves of 1. 
              They will hyper out if the Karei has made the jump to hyperspace, 
              so be quick. When all are destroyed, move to finish off the Ull 
              if she is disabled. Take out the Navigation Buoy and you're done. 
              Destruction of all Imperial forces will result in a 25,000-point 
              bonus, good luck and may the Force be with you!
            Author: Vince Rambo (Stryker - Rogue 1)
Strategy: Vince Rambo