Tactical Operations Briefing: Rebel
BoP Operation 2, Protect Wounded Arriving from Gelgelar Base
Skill Level: Hard
Duty Roster: Slot 1, Rogue
Craft: B-Wing
#Craft: 1
#Waves: 3
Armament: Heavy Rockets
Countermeasure: Flares
Mode: Historical Combat
Note:
For this mission I flew a B-wing with heavy rockets with the intention of
destroying the ISD Nemesis. While I was unable to do so due to the
overwhelming pressure from the ISD's fighter screen, I was able to rack up some
bonus points for successful missile hits. I believe it possible to destroy the
ISD, I just need more time to find a way to do so. Regardless, you will
need to use all three B-wings for this mission.
When you begin this mission,
tell your wingmen from Rogue and Gold Squadrons to wait.Head towards the
Medical Frigate Redemption. You will get notifications that transports T-37,
T-38, and T-39 will enter the system, as will the shuttle Compassion and
YT-freight Lanigiro. As soon as the ISD Nemesis enters the
system, head towards it.It will launch 8 TIEs, 2 Bombers, and 2
Interceptors.As soon as the squints and dupes launch, set ELS to 0/0 and race
towards them.Disable each set, then double-back to pursue the TIEs. They
will get near Gold Squadron, and if you time it right you can order Gold back
to the Redemption without any serious casualties. Disable all 8 TIEs
and tell Gold to wait again before they enter the Frigate. Set ELS to 100/100
and head back towards the ISD.
By this time, the Lanigiro
will have joined the fray and will be destroying any TIE it can hunt down.
This is the closest thing in the campaign to flying alongside the Millennium
Falcon. As soon as you are fully charged, set ELS to 50/50 or 75/50
depending on your preference. It is crucial that you disable each new
wave of Bombers and Interceptors as they launch from the Nemesis. This
will help with crowd control, and you can still get points as the Lanigiro
chews through them.Be careful of the ISD's firepower, and if you get
overwhelmed fall back away from the hangar area.If you happen to pick up any
TIEs or Interceptors, don't be afraid to use flares or set ELS to 0/0 and race
back towards the Redemption.Otherwise, the Lanigiro will be
your best friend here.
The ISD will close the gap
towards the Redemption, so you may need to call in your waiting Rogue
wingmen (and women) as necessary, then tell them to wait again.Once again, I
would like to reiterate that it is crucial to disable the second wave of TIE
Bombers immediately as they launch, or shoot down their torpedoes quickly,
otherwise a bombing run will destroy a transport.
By the time all three
transports have made it away, successive waves of two Gunboats from Tau
Squadron will have arrived and begin targeting the Redemption. If you
have disabled all the TIEs nearby, head to them and try to disable or destroy
them, as well as shoot down their torpedoes. Assuming the Redemption
has not taken any serious damage, it will enter hyperspace and you will have
won the mission.
I should note, if you are
able to get 22 kills and 22 assists, plus successive hits, inspect the ISD, and
survive, your final score should be around 52700 points.
Congratulations! You have
earned a well-deserved Top Performance!
Author: Andrew Dobson (Dobber - Buccaneer 3)
Strategy: Andrew Dobson