Tactical Operations Briefing
X-Wing Alliance - Battle 7, Mission 4
Death Star Tunnel Run
Skill level: Hard
Craft: Millennium Falcon
FG: Falcon 1
# of Craft: 1
# of Waves: 1
Armaments: Advanced Concussion Missiles
Countermeasure: None
Mission Objectives:
Escape Death Star's Destruction
Destroy Reactor Core
Bonus Points:
(1000) Destroy superlaser lens
Depending on the approach you take, the final mission can be both
challenging and easy.
Before you even begin this mission, you should probably take down
the graphics settings a bit - high frame-rates are a necessity for
this one.
To complete this mission the easiest way, you will want to slow
down to about two-thirds throttle and set your recharge rates to
maximum (Coming to a complete stop in this mission will cause X-Wing
Red 1 to ram you, since he is following so close behind). Slowing
down will allow you to destroy the pipes blocking your path, or
make dodging the pipes much easier. If you aren't confident in your
ability to maneuver around the obstacles, it is recommended that
you blast them with your turrets. If you're the more daring type,
speed up and do your best to keep that obtrusive left side of Falcon
out of harms way. Remember that the game regenerates the pipes every
time you reload the mission, so don't bother memorizing routes within
those particular sections.
After the first few pipe sections, there will be a branch off
to the left that you will be forced to take since the 'primary route'
is blocked, and won't be unclogged until after you've destroyed
the core. Getting to this point without slowing down to blast pipes
should take less than half a minute. However, if you decided to
destroy obstacles, you should take extra care to clear these sections,
since you will have to brave them again on your way out.
The first real change of scenery after the forced detour will
be the container acceleration area. Try to fit yourself in the center
of the acceleration ring, avoiding the containers if you can. Don't
worry about colliding with the containers that much, the might roll
your craft, but damage done to your shields is minimal. Staying
towards the center of the rings should set you up for the speed
bursts that the rings provide, if you don't achieve this, you will
simply have to hug the edges of the next tunnel until you get to
the container deceleration ring. If you managed to get a speed burst,
don't make any sudden course changes until you've been slowed back
down. High speed collisions aren't pretty. Once you are back at
normal speed, target the closest Imperial fighter to you - somehow
the TIEs following you seem to make it through the rings before
any of the other Rebel fighters, so you will want to keep an eye
on them. If an Imp gets on your six in this portion, it's a good
idea to dispose of it quickly with your turrets.
The next few sections consist of more pipe rooms. When Ackbar
pleads with you to take out the super-laser you have the decision
of either completing a bonus goal (worth 1000 bonus points) or proceeding
with your mission. If you decide to go for the power source, target
the newly activated laser array (Colored white on your sensors)
and fly in that direction when you reach the next fork.
It is recommended that you only go for the bonus if you have strong
shields and no following Imp fighters. This is because once you've
reached the laser and have taken out the conduit, you will have
to make a very sharp 180-degree turn back to where you came from,
which usually results in a crunch that can easily kill your ship.
Now you have to make your way back to the juncture and go towards
the reactor.
Continue towards the reactor until you reach a square chamber.
An indicator telling you that a turbo-laser is firing at you should
now light up. Target your nearest enemy, which should be the turret,
and head for it. The turret is located in front of the tunnel leading
to the reactor and must be destroyed. Be sure to take out any of
the Zero-G Stormtroopers in the room as well.
Following this room will be another large tunnel and a few pipe
areas. Once you come within six klicks or so of the reactor, you
will enter a white tunnel that the Falcon will barely fit in.
At the end of the this tunnel is that huge reactor chamber. If
everything worked out right, Red 1 should be right behind you and
ready to destroy the power regulator on the north tower. If for
some reason Red 1 gets off track, you will have to take out the
conduit yourself (Target it by hitting [,] until it is highlighted
on the core). Once the regulator is out, the core will have a 75%
hull reading. Now target the reactor component and let loose a locked
pair of Adv. Missiles. When the missiles hit, the reactor will read
12% hull and begin to explode, head back towards the white tunnel
you just came out of.
High tail it out of the reactor chamber and back through the pipe
rooms you passed through. Somewhere along the line you will rejoin
with the newly unclogged primary route, making your escape a bit
faster. You will not have time to slow down and shoot pipes with
the explosion hot on your tracks, so now's the time to put into
practice all those hours in the proving grounds. For the outgoing
route, it's recommended that you hit your [F12] preset and then
change your ELS settings to 75/50 - doing so will burst your speed
while giving you control enough to manage a bit of control over
the Falcon.
With a little luck, and a lot of concentration and practice, you
should make it out of the DS II in time. Good luck!
Author: Tony Marco (Kid - Rogue 6)
Strategy: Tony Marco