Tactical Operations Briefing
            X-Wing Alliance - Joining the Rebellion, Mission 2
            Starfighter Superiority Evaluation
              
Skill level: Hard
Craft:  B-Wing
FG:  Green 2
# of Craft:  1
# of Waves:  1
Armament:  Advanced Missiles (16)
Countermeasures:  Flares (10)
Mission Objectives:
    Alpha Squadron: All Destroyed
    Beta Squadron: All Destroyed
    Gamma Squadron: All Destroyed
    VSD Marut Fighter Wing: All withdrawn or destroyed
    VSDII: Withdrawn
Prevent: X-W Green Destroy
Prevent: CRS Defiance Destroy
Bonus Points:
    (0) Destroy 100% of Delta Squadron
    (0) Destroy 100% of Eta Squadron
    (50) Inspect G/1 718
    (100) Inspect G/2 2112
    (150) Inspect G/3 311
    (300) Destroy VDS Marut
            This mission can be quite difficult if you are inexperienced at 
              dogfighting. Essentially everyone has their own particular style 
              of dogfighting. It is up to you to develop yours; I can only offer 
              these tips to help you. 
            For this mission I recommend the B-wing starfighter for 2 reasons: 
              1. The added powers of ions to help you quickly drop the shields 
              of the Golan Defense Platforms and 2. It can carry the most countermeasures, 
              10 flares. 
            Exit the hanger and hyper to the first combat area. Tie fighter 
              Alpha 1 should be right behind you. If it is directly behind you, 
              pop a flare to give it hull damage and cause it to go evasive. If 
              not, cut throttle to 1/3 and evade till you get behind it and waste 
              it. After Tf: Alpha 1 is destroyed, Tf's: 2 and 3 will launch and 
              target you. Get one of them directly in your crosshairs head on. 
              Once you are within 2.0 km start blasting it. If your aim was good 
              you will have wasted it. If not go evasive around 1.8 km and keep 
              doing so until both ties are behind you. (If you got it go evasive 
              anyway and get behind the other.) Use this technique for the rest 
              of the elements that launch at you. If you find you have lost most 
              of your shields, disable one of the fighters and kill the others. 
              Once you have one disabled and the rest killed recharge to full 
              before killing the disabled one. This will prevent the next wave 
              of ships from launching at you. This will work for the rest of the 
              combat areas provided you tell your wingmen to ignore the disabled 
              target. (If you opted for a craft without ion cannons, kill all 
              of craft except for one then set laser recharge to full and stay 
              on the last fighter's tail. Once your lasers have full power press 
              "shift-apostrophe" to dump all laser power to your shields. Do this 
              till you have full shields and lasers then proceed to kill the last 
              tie.) Once all the ties have been destroyed recharge and prepare 
              to blindspot the Golan Defense Platform G/1: 718. Be sure to inspect 
              it for bonus points. The blindspot for this platform is in the landing 
              area's on either side of the platform. (Consult Blindspot Guide 
              in Tac-op section of Liberty for more detail.) Keep in mind that 
              X-wing Green 1 is escorting you. When you get into the blindspot 
              be sure you are in it in such a way that Green 1 is in it with you. 
              He will usually be just behind you and a little higher. This is 
              important because if Green 1 is destroyed you fail the mission. 
              Once you are comfortable in the blindspot blast away. Drop the G/1's 
              shields then disable it. When any platform is disabled an escape 
              pod will launch from it. Destroy this as you like. Next, begin to 
              work on the hull. Keep a watchful eye on the hull if you are still 
              in the blindspot! If you destroy it while you are there you and 
              Green 1 will be destroyed from the proximity damage! It is a good 
              idea to leave the blindspot when the G/1 is down to 3% hull. Once 
              the G/1 is destroyed sweep the area and kill the ejected pilots, 
              if your ethics allow it, then hyper to the next area. 
            Here you will face Tie Interceptors but this time X-Wing Green 
              1 will help you. You can pretty much use the same tactics as mentioned 
              above for the Ti's. If you find one burning your rear, pop a flare 
              or 2 and get him off your tail. If you take on too much damage, 
              disable a Ti so you can recharge once you clear the others. After 
              you have cleared out all of the Ti's, recharge and inspect G/2: 
              2112 for bonus points. This is an easy platform to take out. I like 
              to blindspot it from the very top-landing platform. Be sure to make 
              sure Green 1 is in the blindspot as well. Use the same technique 
              as you did for destroying the first platform. Be sure to leave the 
              blindspot before you blow it to bits! Once it has been obliterated, 
              again sweep the area and kill the ejected Imperial pilots if it 
              will not violate your moral complexes and then hyper to the next 
              area. 
            Here you will face more Ti's but you get 2 more wingmen to help 
              out. Take out the initial Ti's. For the next group you may slow 
              your approach and let your wingmen take the heat. This is cowardly 
              but effective for not getting targeted first. Again use your own 
              brand of dogfighting tactics and clear all the fighters. Disable 
              one, order wingmen to ignore, and recharge as needed. When all the 
              fighters are taken care of, recharge and inspect G/3: 311 for more 
              bonus points. Now locate its blindspot. It is on the bottom where 
              the midsection meets the lower deck. (Consult Blindspot Guide in 
              Tac-op section of Liberty for more detail.) If your weapons are 
              being jammed, stay in the groove and move toward the port or starboard 
              side to free your weapons for use. Again be sure that Green 1 is 
              with you and that you leave the blindspot before the platform blows. 
              Once accomplished, sweep the area for ejected Imperial pilots and 
              go to full ramming speed, if your deity has no problems with it. 
              Hyper to the last combat area. 
            Once here you are pretty much on your own. Your squadron will be 
              pretty effective at clearing away the Ties. I like to see how many 
              bombers I can slam missiles into before they launch their warheads. 
              Gunning for the VSDII: Marut will, in most cases, prove pointless. 
              It will withdraw before you can properly destroy it and most of 
              the Ties will target you. Instead, compete for kills with your wingmen 
              and try not to get shot up. I know easier said than done but do 
              your best. If you made it this far you should do fine. Once the 
              fighters are destroyed the VSDII will withdraw and you will receive 
              a mission victory. Try your luck with it if you wish, and go for 
              it but it will most likely hyper before you can disable it. If you 
              choose to stay in the area and kill ejected pilots, (if you conscience 
              doesn't object to killing helpless, fictional, video game characters), 
              order Green 1 home as he will likely have some hull damage and be 
              in range of the VSDII before it hypers. 
            One last note on this mission: If you fly within .5 km of any activated 
              hyper buoy Green 1 WILL hyper even if you don't. He will then proceed 
              with the mission with or with out you and in most cases complete 
              it without you. So if you are not ready to leave an area, stay away 
              from the hyper buoys. Enjoy! 
            Author:  Michael Tolle (Mighty - Rogue 10)
Strategy:  Michael Tolle