| Introduction to Jedi Master - 101The key to becoming a good pilot is basically honing your own instincts 
              and abilities to their best effect, inventing your own strategies 
              to take your opponent by surprise. The most important thing to do 
              is to form a base standard of tactics that play to your individual 
              strengths and attempt to hide and minimize your piloting weaknesses 
              to your enemies. Most of the better melee flyers and pilots do not 
              blindly jump into any melee without first having a general idea 
              of how they want to take on their enemy. The same types of planning 
              should be taken on missions in order to complete missions with a 
              reasonable amount of success. Simply honing your skills and coming 
              up with an all-purpose plan of attack is enough to get you started 
              on your journey to piloting success.  However, to generally improve your rank there are quite a few 
              pointers that will help tremendously in climbing that ladder to 
              the peak we all know and love as Jedi Master. These tips both include 
              single and multiplayer but remember later on in the ranks you gain 
              very little (if any at all) promo points through single player. 
              A lot of these tips are common sense and used throughout the XvT 
              community, but I hope there will still be a few that you have not 
              heard of before. General tips
              When you start playing XvT initially there is very little you 
                can do wrong basically shoot down anything for the first couple 
                of grades (Trainee, Flight Cadet) and you are guaranteed to promotion 
                points.Always keep a backup copy of your pilot not necessarily on your 
                computer (i.e. uploaded on a free ISP or on a disc) you never 
                know when the easiest mission can go awry and lead to a demotion 
                or even worse, your machine decides to breakdown. Single-player tips
              Once you feel comfortable that you are good enough to last, 
                make sure you always have the mission difficulty set on hard (this 
                also includes multiplayer melees) - it makes infinite difference 
                to the amount you get promoted by. However, before you feel comfortable 
                taking this jump into the unknown-Make sure you have a practice pilot for when trying out new 
                missions so that when you try it with your proper pilot you are 
                well and truly prepared for what the mission holds for you (and 
                can therefore get maximum points).Don't bother taking counter measures - it just makes you lose 
                more points when you die.If the mission does not require it (i.e. bombing raids etc.) 
                don't bother taking warheads either for the same reason.Don't take a more powerful fighter than is offered to you as 
                standard plus if you think you can handle using a less powerful 
                one, take it.Don't always stick close to your requirements - if you are able 
                to try taking down all the Imperial craft (except the mission 
                critical craft of course) they may give you bonus points as well 
                as normal kill points - plus along the same lines you may get 
                bonus points for several of your craft being able to complete 
                their missions. Multi-player mission tips
              If flying co-op make sure you both have your own set goals to 
                complete the mission as a unit as quick and painlessly as possible 
                - see our tac-ops for individual mission walkthroughs.When flying against each other if the main requirement is not 
                to take down a capital ship (if it is do this after completing 
                the goal) always primarily target the real life pilot as he will 
                undoubtedly cause more damage than the A.I. (or they really should). Multi-player melee tips
              Once your rank starts increasing and you get to around Top Ace 
                level, only agree to play those pilots in the same rank grade 
                as you or higher (use your secondary pilot to play them if you 
                still want to have any friends).Make sure when flying melees your flying on hard and if your 
                prepared to face a platform as the nav-buoy turn on randomize 
                - it's all points. Make sure you have a decent connection, this is more a tip for 
                generally enjoying the game but it can still lead to you being 
                wasted by a pilot that you could easily have defeated.When the game is loading, set up your craft for the first sweep 
                - the first run up can often decide the entire match so make sure 
                you are prepared! The best setting initially is to put lasers 
                and shield up to full (F9 and F10 twice) pour your laser power 
                into shields (') and set your throttle to naught (/) . The last 
                option is very much my personal tactic but I find it allows the 
                time for the craft to meet extends and allows you to save up more 
                shield energy.As the mission starts, allow the ship to come to you - throw 
                more energy into your shields from your lasers when they have 
                significantly recharged but only once - you do want some power 
                for combat. When your enemy is about 2.5 k away go to full throttle 
                (backspace) and put your shields at full at the front of your 
                craft (s twice).How you arrange you lasers is very much personal choice - it 
                seems everyone does it differently but I definitely find that 
                on the run up it is best to have them at dual settings (x)When you reach about 1.8 k turn your shields back to 50 (s three 
                times) then try and target your foe and start shooting (you shouldn't 
                yet have the green lock indicator) as soon as you see you have 
                a green lock swerve out of line with your foe (causing his lasers 
                to miss you but hopefully your last burst caught him). Re-target 
                him and let off a quick shot then swerve again - repeat this process 
                until you fly pass each other.As you pass each other for the first time immediately switch 
                to 1/3s throttles and try to get on your foe's tail.Your ELS (engines/laser/shield) settings during this part of 
                a furball are very much personal choice but I find the most effective 
                being the insane approach. Turn your lasers to 0 and your lasers 
                to 50 and you should now have a greater turning velocity than 
                your foe and be able to get on their tail. My reasoning behind 
                this is if you need your shields he is better than you anyway 
                and you wont live long enough to appreciate them. The main problem 
                behind this is that assuming you win when the foe hypers in you 
                then have no shields.In the turn itself concentrate on using your radars as your 
                eyes, hold you joystick firmly down in a loop and set you lasers 
                to single fire. Try and judge when your foe is just beyond your 
                sights and let of a burst- often it will hit even if you can't 
                see your foe due to how close you are.If you think the foe is going to get the better of you in the 
                turns then a tactic is often used where you pull out of the loop 
                where you fly away moving erratically- you should get some distance 
                as it will take your foe a moment to realize where you are, next 
                turn and try shoot down your foe like the first run up. I rarely 
                use this maneuver but have seen it effectively used by many pilots 
                from Rogue squadron.If hyper is allowed in the melee whenever your radars are smashed 
                try and get to a safe distance and hyper out - you are basically 
                powerless without your sensors.As the waves continue the above tactics should work in all situations. 
                However, you should not just be after promo points and after a 
                win for a ladder there are many different methods that can be 
                used in true Machiavellian fashion.Once you have asserted a decent lead (3 or 4 kills) try and 
                just get stuck in a turn where he can't touch you- often ELS setting 
                50/25/25 works in this fashion. If you have full engines you tend 
                to easily catch up with your foe and when you find you have no 
                laser power this can often be a problem where you end up over 
                taking your foe.If you want to be truly evil you can get a single kill and then 
                start running away from your foe with full engines- this will 
                undoubtedly lead to a win (assuming you can get the first kill) 
                but will certainly lose you a lot of friends and is hardly a lot 
                of fun - remember why we are playing these games?  Well that's about it. These tips should hopefully improve your 
              flying but remember nothing can beat good practice. No matter what 
              some hot shot tells you - being a good pilot has nothing to do with 
              natural skill but practice on playing the game - discovering the 
              intricacies of each craft and situation. Just ask any Rogue how 
              he made it to the squad. 
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