Tactical Operations Briefing: Rebel
XvT Combat Engagement: Frigate Duel - Malevolent vs. Endeavor
Skill Level: Hard
Duty Roster: Slot 2, Y-Wing Gold
Craft: B-Wing (A-Wing if without BoP)
#Craft: 4
#Waves: 2
Armament: Heavy Rockets (8)
Countermeasures: Flares
Note from the Author: This Mission
can be flown with any selection of craft. The B-Wing is suggested,
because it holds 8 HRs and has Ion Cannons, which makes the mission
slightly easier. So if you don't like finishing missions by disabling
enemy fighters, fell free to choose a different craft - preferably
the A-wing. Special Notes concerning a different craft are marked
in italic print.
The primary objective of this mission is to destroy the imperial
FRG Malevolent. As you arrive at the combat scene, set your E/L/S
to 0/0 and arm your Heavy Rockets. Target the Malevolent (Press
O) and line up for your attack. It will probably launch missiles
at you when you are within six klicks, ignore them, if you're hit,
just line up again. When you get a red lock, fire all 8 HRs at the
FRG and then jump to your next craft. Get a red lock and fire all
8 again. This is more than enough to destroy the FRG, so if for
some reason one or two miss, you'll have bagged the FRG anyway.
This will give you around 35,000 points. If you're flying in a craft
other than the B-Wing, just jump craft and fire until about 15 HRs
are underway (13 are needed to destroy a FRG if all hit).
That pretty much takes care of the FRG, the tricky part though,
is to keep the Endeavor alive while getting over 50,000 points in
order to receive a Top Performance. Set E/L/S to 75/50 and go after
Tie Bomber group Beta first, as they'll be launching proton torps
at the Endeavor (if you're far away from Beta group, set E/L/S to
0/0 until you get in range). None of the craft will have follow
up wave, as they were destroyed when the Malevolent blew.
Soon after the Malevolent is destroyed 2 Gunboats and 1 Tie Advanced
from group Eagle will arrive. The GUNs will target the Endeavor
and the T/A will target you. If there are still some Alphas, Betas
or Gamma left, tell your wingmen to attack those (SHIFT-A), if not
tell them to wait (SHIFT-W). Disable T/A Eagle as fast as possible
and then concentrate on disabling the GUNs, always telling your
wingmen to attack a left over craft or telling them to wait, or
else they'll destroy the disabled ones. If you're in a craft
with no Ion Cannons, have your wingmen destroy all Betas and then
have them target the T/A, while you go after the GUNs. Both
GUNs and the T/A only have one follow up wave, so when all three
have been disabled and all other imp craft has been destroyed recharge
your shields and destroy the T/A which will initiate the arrival
of the next one.
Now destroy the T/A and recharge your shields in order to engage
the GUNs. If you already crossed the 50,000 mark, feel free to abort
the mission, but if you want to erase all imps from the battleground,
destroy both GUNs, and the last two craft will arrive. There is
no need to disable these craft, as they don't have any follow up
waves. If you still have HRs left, you can line up from behind with
the GUN and launch the HR or just dogfight them with lasers. There
is no threat coming from them, as they'll be going after the Endeavor.
When both GUNs are destroyed, you'll have received a 15,000 point
bonus and will have earned yourself a Blue Ribbon.
Author: Gabriel Leventhal (Wolfman - Corsair Eight)
Strategy: Gabriel Leventhal