Tactical Operations Briefing: Rebel
            XvT Combat Engagement: Attack on Imperial Factory Drekker
            Skill Level: Hard
Duty Roster: Slot 1, Z-95 Green
Craft: Y-Wing
#Craft: 3
#Waves: 1
Armament: Advanced Torpedoes (4)
Countermeasure: Flare
             You come into the mission heading directly for the VSD Inexorable. 
              Set lasers and shield to 75/0 and order all rebel craft to wait. 
              Hit [F4] to cycle through the imperial ships until you have targeted 
              T/I Gamma 1. Set to Ions and disable Gamma 1 as soon as he's within 
              range. He'll be targeting you, so try and send a few accurate shots 
              at him when the display turns green. Immediately target Gamma 2 
              by pressing [F3] once. Try to disable him before he passes you. 
              When Gamma 2 is disabled, press [E] to target Gamma 3. Disable both 
              Gamma 3 and 4. Press [R] to bring up T/I Beta 1 or 2. They are the 
              main threat to the mission. The more Torps they get off, the worse 
              the Meteor is going to be in shape, and the faster you'll have to 
              act later. Disable them both. It's possible that T/B Beta 1 get 
              fragged from a missile the Meteor has launched at it, but as long 
              as one Beta survives, no follow up waves will launch. 
             That will have taken care of all the fighters launching from the 
              VSD. Press [R] to target a T/F from Alpha and head towards the T/F. 
              Make sure that all the rebel craft are still disabled. If Alpha 
              managed to destroy a wave, a new one will launch and will possibly 
              go after Beta. By the time you're in range, most of Alpha should 
              have been destroyed by the Meteor and it should be on it's last 
              4 ships. If you're close enough, some T/Fs will be targeting you, 
              disable these first to stay alive and then the others. 
             By this time the Meteor will be close to firing range and you're 
              shields will be close to 0 if you haven't been destroyed yet, so 
              dumbfire your Torps at the FAC and fly out of firing range of the 
              FAC and hyper out. You'll come back in a craft with 200 shields. 
              Set lasers and shields to 0/0, dumbfire your Torps at the FAC and 
              head for the FAC to blindspot it. Read more about the FAC blindspot 
              in the Liberty's Intel section. Once in a safe position, 
              set lasers and shield to 100/100 and start firing insanely at the 
              FAC, charging shield power into laser to keep them at full charge. 
              This is a pure test of your ability to disable the FAC, using the 
              toggle trick to bring down it's shields, before the Meteor aborts 
              it's mission, which will cause the mission to fail. Press [Shift+F] 
              to monitor the FAC status, in order to prevent it from firing missiles 
              at you. When it's shields fail, switch to Ions and disable the FAC. 
              You'll receive a message when you're successful. 2 Shuttles will 
              exit the FAC when it's shields fail. Target the FAC to receive bonus 
              points and set to 100/0 and go after the SHUs. Disable both of them 
              so you can ID them and then destroy them. This will earn you some 
              more bonus points. 
             By now the Meteor will have destroyed the FAC and will be heading 
              home. You are now free to end the mission. However, if you want 
              a Top Performance, you'll have to stick with it. You have to act 
              quickly, since you won't be able to use you're next wave once the 
              Meteor has left, so press [H] to hyper out. In your third craft 
              set to 0/0 and dumbfire your torps at the VSD, then only hyper if 
              the FRG is still around, if not you'll have to stick around and 
              finish the mission with only one craft. 
             In your new wave order all your wingmen to wait, set to 0/0 dumbfire 
              your Torps at the VSD and head for the blindspot between the fins 
              on the left side when facing the VSD. The reason you want the left 
              side is, that when the VSD reaches 0% shields, it will perform a 
              course correction and if you're on the right side you'll be hit 
              by the VSD when it swings around. When you're between the fins, 
              set to 100/100 and start firing at the VSD using the toggle trick. 
              DO NOT, I REPEAT, DO NOT TARGET THE VSD TO MATCH SPEED. If you do, 
              it will fire missiles at you and you'll be destroyed for sure. Instead, 
              set throttle to 0% when you're firing and when you drift to close, 
              or to far back, set to 100% and head outwards and forwards a little, 
              still staying in the protection of the fins. When the VSD's shields 
              drop to 100%, set throttle to about 66% and arm your Ions. Fire 
              at the VSD until it's disabled, but try and stay within protection 
              of the fins. Once the VSD is disabled, the mission turns fairly 
              easy. Set throttle to 75/50 and finish off Beta. No more Betas will 
              launch after the FRG has left, so you'll have to live with destroying 
              them when the VSD blows. Destroy Gamma 1 & 2 and their follow-ups, 
              disable them if necessary to recharge, then repeat for Gamma 3 & 
              4. Once all Gamma have been destroyed (2 times 2 waves @ 2 ships 
              = 8 craft) set to 100/100 again and start firing at the VSD, sending 
              energy into lasers to keep them fully charged. 
             When the VSD blows, hyper out and you'll come back in your second 
              to last ship. After the VSD blows, 2 TRNs from Omega will enter 
              and will be targeting you and your wingmate. Set ELS to 0/0 and 
              Torps to linked. Fire 2 Torps each when you get a lock and hyper 
              out. In your last ship repeat this for the follow up wave, again 
              2 ships. Once this is completed, press [H] to hyper and enjoy your 
              well deserved TP. Using this method the author receives between 
              90,000 and 100,000 points. 
            Author:  Gabriel Leventhal ( Wolfman - Rogue Three )
Strategy: Gabriel Leventhal