Tactical Operations Briefing: Rebel
XvT, Single Player Exercise: Gunnery Training
Craft: Y-Wing (B-Wing if BoP)
# of craft: 1
# of waves: 1
Armament: none
Countermeasures: none
Author's note: This level is marginally easier if played with
a B-Wing, but it can be beaten on Hard and get a Top Performance
with a Y-Wing. This is because the B-Wing has 3 ion cannons, while
the Y-Wing only has 2.
At mission start, set ELS recharge to full recharge level. Link
laser cannon fire, then switch to ions and link fire. Switch back
to lasers, and open fire on the target containers. There are 8 of
them, and they are the only objects that need to be destroyed for
a mission complete. Of course, there is more work to be done to
earn a Top Performance.
Go to full throttle and cruise over to the platform. When first
targeted, a specific wing is highlighted in the CMD. Fly towards
that wing, and park yourself back a little bit from the edge, near
the central portion of the station, facing out. Shortly thereafter,
the station will start launching TIEs. These TIEs, labeled Mover,
and not hostile, and circle to give you something to shoot at. Switch
to ion cannons and fire a cannon-linked blast at Mover 1. This will
disable it in one shot. Take advantage of this and shunt all power
from your lasers to your shield system. Keep doing this until your
shields are at 200%. This will assist you later. Once your shields
are up to 200%, fire on Mover 1, and wait for replacements that
come in. Disable them one-by-one, and then fire on them with lasers.
Practicing this on the Mover TIEs will allow you to judge how to
lead your ion shots while at 0%, and allow you to position yourself
accurately over the platform. There is a maximum of 5 TIEs in FG
Mover. For the destruction of Mover, you also get 5000 bonus points.
After another short pause, the platform launches hostile TIEs.
Immediately after they leave the station, disable them, and use
your lasers on them. If any of them should make a pass at you, disable
it, and then let your shields recharge. There is a group of individual
TIEs, labeled Fighter, which comes out, followed by a group of two
(Duo), three, (Triad), four (Quad), and 5 (Quin). After the group
of five is disabled then destroyed, a group of six (Hex) comes in.
Disable them, then destroy them. The destruction of FG Hex should
earn you 50,000 points (the points required for a Top Performance)
or more. If for some odd reason Hex doesn't put you over the top,
you'll have to face the next wave, Dodec. Dodec consists of two
flightgroups of 6, Dodec1 and Dodec2 respectively. The destruction
of at least one of the groups of six will put you over 50,000 if
Hex did not. Feel free to quit the mission at any time and enjoy
your Top Performance.
Author: Damon Dellamarggio (Syntax - Corsair Lead)
Strategy: Damon Dellamarggio