Tactical Operations Briefing: Rebel
XvT, Single Player Exercise: Rebel Capture of Corvette Near ISD
Skill Level: Hard
Flight Group: Y-wing Green (Slot 3)
Craft: B-wing
#Craft: 1
#Waves: 3
Armament: Heavy Rockets (8)
Countermeasures: Flares
At mission start, set your ELS to 0/0, close to a comfortable
range, and dumbfire all your heavy rockets at the ISD Illustrious.
Make sure you're being targeted by T/B Eta (who will be nine or
10 klicks away still at this point), then hyperspace out for a new
craft. Eta seems to get distracted from their attack on the Y-wings
using this technique.
In your new craft, with ELS still at 0/0 close in again in the
ISD. A word of warning: Fly past the Y-wings making their approach
to the Illustrious before you dumbfire your rockets again; if you
don't, there's a chance your warheads will hit and kill a friendly
Y-wing.
Once you've emptied your second batch of rockets into the ISD,
set your ELS for dogfighting (the author prefers 100/50 in this
instance) and begin engaging TIEs. Use your [E] and [R] keys to
identify targets and fire at will. You won't find yourself under
heavy fire here as there is lots of help from the Top Ace pilots
from Rogue Squadron. Order your wingmen to attack the Illustrious;
they'll take it down without any more help from you.
Once the Illustrious is history, CRV Assassin will launch from
its hangar bay. Order your wingmen to attack it, and they'll typically
disable it in short order. ATR Wraith will then arrive to board
the Assassin, while STRKC Hermes and VDS Achilles arrive and begin
launching fighters.
The only real threat to the Wraith comes from the T/Bs launching
from Hermes. Set ELS to 0/0 and intercept all 12 bombers from Omega
group. You'll be fighting in the shadow of the Hermes, so your main
opposition is the STRKC's turbolasers. While fighting the bombers,
cycle through the enemy list occassionally using [F3] and order
your wingmen to attack any T/Is targeting the Wraith. The T/Is,
though, don't seem to pose much of a threat and usually don't get
a single shot inon the Wraith.
When all of T/B Omega is destroyed, head back toward the Assassin
and destroy any TIEs along your way. This typically is the most
dangerous part of the mission as far as your own survival is concerned.
Use flares liberally, and if you're overwhelmed, set ELS to 0/0
and run.
Continue checking [F3] for TIEs targeting the Wraith, and use
your wingmen to engage. Once you're comfortable the Wraith is safe,
hyper out for your third and final B-wing. You might want to wait
until you get a mission complete to jump out, but the Wraith is
in virtually no danger at this point.
In your final craft, dumbfire all your heavy rockets into the
Achilles. If they haven't already destroyed it, order your wingmen
to attack the Hermes. Once the Hermes is gone, order your wingmen
to attack the Achilles and join in the assault, using flares to
keep any straggler TIEs at bay. You'll get 5,000 bonus points for
downing Hermes another 10,000 for killing Achilles.
Hyperspace home to claim your Blue Ribbon and an all-too-easy
Top Performance. Using this method the author typically scores over
90,000 points.
Author: Josh Caton (Nova - Blue Squadron)
Strategy: Josh Caton